Area-of-Effect Damage / Damage-per-Second : The Champion trades survivability for the ability to deal explosive amounts of damage to multiple foes. Although a fully armoured class when not in his fervour mode, it is when he enters this state that he deals out the greatest damage, both to single and multiple foes.
FervourBy default, a Champion's fervour pool is empty. Champions can gain fervour by using attacks such as Wild Attack that adds one fervour point when used or Swift Strike which does the same. A Champion can activate his Fervour skill which increases his fervour by one point per 5 seconds and increase his morale and Power Regeneration at the expense of avoidance (ability to block, dodge and parry). Fervour points can only build up during combat.
Many Champion skills require a specific amount of fervour points to be used